Wednesday, September 7, 2016

When the Best Laid Plans Often Go Awry

Hey everyone! How've you been? So, I hit a bit of a snag. I had intended to do a full on space exploration video journal/blog series of my excapades in "No Man's Sky" but unfortunately, my expectations for that particular title were in a galaxy far, far, away so to speak. The game is unfortunately not as engaging as I had hoped and in many ways, uninspired. Despite my initial uneasiness about the procedurally generated planets, I has sort of hoped for a relative balance of interesting flora and fauna on every planet.

That hope was severely crushed, time, and time again. Playing the game involves a lot of resource gathering (which is fine), however, it would seem that all players do is destroy in order to craft upgrades. There seems to be little to no constructive elements that benefit the planets the player lands on. This was a dismal disappointment to say the least. As I discovered, there are Atlas interfaces that travelers of the stars can interact with and earn Atlas stones. Something is said to happen once ten of them have been stored in your inventory, but through a fumble of my own, I ended up rejecting the Atlas path and solemnly had to travel the path to the galactic core with the disdain of Nada and Polo ever looming each time I bumped into them during my journey. I completely botched the "secret option" as such, their kindness felt very empty, as if I had dishonored them with no means of ever redeeming myself.

Well, so I thought. Apparently, I've stumbled upon and re-established the path to the Atlas interfaces. Unfortunately, it would appear that the path is leading me further AWAY from the center of the universe, rather than towards it. In addition, I have the maximum hyperdrive upgrade available to me, and I've been zipping along the galaxy on this connected path, but have yet to regain any knowledge of how far away I am from my nearest meeting point.

I think my biggest concern is that I'm getting dreadfully bored of this game. I now have the full 48 slots in my jetpack backpack so I can hold a plethora of upgrades and equipment (although, conversely, I still have an incredibly small ship). So I no longer need to earn as much currency for upgrades to that interface. I still need a much larger ship, but I can take a far more leisurely approach to selling and trading than before as it would occur without my own persistence. (I'll need to buy and sell elements and items anyway for travel between planets.) As such, I can also be more meticulous in my endeavors to acquire a ship that is both appealing visually and provides enough storage space.

I've already spoiled the ending for myself (or perhaps only one possible version of it). As such, it's rather soured my continuance for playing. So much so, that I actually bought the DLC for Destiny. I said it. No Man's Sky is WORSE than Destiny.

So, I'll be doing a live stream (regrettably) for Rise of Iron when it comes out on September 20th. Way to go Hello Games...you've managed to take my dreams of space exploration and grind them into the dirt.

Saturday, August 13, 2016

Dragon Quest X’s Development For Nintendo NX Alongside The PS4 Version - A Formula For Success

For those of you that have been reading this blog which I started back in 2011, the first post I did for the new year (2012) was regarding Dragon Quest X Online: Rise Of The Five Tribes (Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online). It was a game I was eagerly awaiting here in the United States, but in never got localized. However, a recent article by DualShockers (and reposted by Siliconera), has rekindled my interest in this game due, in part, to the latest issue of Weekly Famitsu which included an interview with Dragon Quest X Producer Yosuke Saito and Director Chikara Saito, giving several updates on the state of the game.



The online MMORPG is currently in development for Nintendo NX, alongside the already confirmed PS4 version. This has me absolutely ecstatic as my friends and I can all play this on the PS4 (although, if I really enjoy this, I might purchase it for the Nintendo NX as well, assuming that I'll be picking up that console and the game makes it over to North America...)

Even if Dragon Quest X is only released in Japan, it may be possible to import a copy as the PS4 is region-free (unlike most of Nintendo's consoles which are region-locked).

Fingers crossed that we'll finally be able to play after a four to five year wait!!!




Works Cited

Nelva, Giuseppe. "Nintendo NX Version of Dragon Quest X Confirmed in Development Alongside PS4 Version | DualShockers." Nintendo NX Version of Dragon Quest X Confirmed in Development Alongside PS4 Version | DualShockers. N.p., 7 Aug. 2016. Web. 13 Aug. 2016.