Showing posts with label Dragon Quest IX. Show all posts
Showing posts with label Dragon Quest IX. Show all posts

Sunday, September 2, 2018

Dragon Quest XI: Echoes of an Elusive Age - Reviews Inbound!

With only a couple days remaining, Dragon Quest XI: Echoes of an Elusive Age is set to release on Tuesday, September 4, 2018. As such, major video game journalism outlets such as Kotaku, Polygon, and IGN have presented their reviews of the upcoming title, with generally favorable accolades.

Players begin the game on the continent of Erdrea as the Luminary, a reincarnation of the legendary hero Erdrick (or Loto if you go by Japanese naming). Accused of being a fraud, he is hunted down by agents of the kingdom and must team up with other unique characters in order to rid it of the dark influence lurking just beyond the bend.



Kotaku journalist Tim Rogers makes the bold statement that "This is the best Dragon Quest game" in the series. Granted, Rogers himself mentions that he has had prior exposure to this particular iteration of the franchise in that he's also logged well "...over 300 hours, starting with the release of the Japanese version in July of 2017". As such, he may be a bit of biased commentator, but perhaps noting that very fact, in and of itself, is a recognition, no, a testament that this game lives up the high standards of longtime fans. Despite this praise, another contender in the video game journalism corner reports that this game may not live up to the hype or current expectations of most other games.
According to his testimony and that of journalist, the main game takes approximately 70-80 hours to complete.

Tim Rogers praised the game for its depth and intricacy. In particular, he noted that the game has a dubious amount of hidden arithmetic and structure.

Jeffrey Parkin claims that Dragon Quest XI: Echoes of an Elusive Age "...is the best example of a Japanese role-playing game", yet criticized the overall length of the game, noting, that at times, it felt "shallow" and limited in scope. Ironically, Parkin admits that he "found himself [sic] rushing past intricately detailed locations just to get to the next waypoint." Thus, he wasn't truly taking the time to appreciate the aesthetics of the world before him.

His main argument is that many of the cities felt too similar in structure and that the NPCs tend to only provide "vague hints of where to go" and broad descriptions of the town or city in which they reside. However, this is typical of most JRPGs and despite his arguments that "Dragon Quest 11 is a linear game" most games have a beginning, middle, and end like any other linear plotline.


His further arguments seem to be that of a person whom is not particularly fond of turn based RPGs or those that involve certain nuisances or tropes. Instead, he seems to chastise that very aspect claiming that "frivolous dialogue" and text based menus bog down the experience as a whole. It's rather confusing that he states that "fighting monsters becomes an annoyance" even though there are no random encounters. That's a monumental change from typical RPGs! You can dictate when you want to hit the grind hard before and after a boss fight!

He even concedes that "It’s been a long time since I played a turn-based JRPG,". With this in mind, Jefferey Parkin perhaps was not the most appropriate candidate for this genre of game to review. Even so, he seems to at least acknowledge that those with an appreciation for Dragon Quest games will enjoy it nonetheless.

Nonetheless, I myself will be posting my own review upon completion and I for one, am excited to play this tantalizing title. (especially considering that I have only ever played one game in the DQ series, Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS when that first came out in 2010. It's been eight long years. I need my JRPG fix.)

Works Cited

Parkin, Jeffrey. “Dragon Quest 11 Review.” Polygon, Polygon, 28 Aug. 2018, www.polygon.com/2018/8/28/17763578/dragon-quest-11-review-ps4-pc.

Rogers, Tim. “Dragon Quest XI: The Kotaku Review.” Kotaku, Kotaku.com, 28 Aug. 2018, kotaku.com/dragon-quest-xi-the-kotaku-review-1828646512.

Friday, April 28, 2017

Dragon Quest X Scheduled to Release on the Nintendo Switch Fall 2017

Hey everyone! It's been a busy month, so I figured I'd post this information really quick while I still had time. I'm not one to post April Fool's jokes at the beginning of the month (especially when it comes to video games) because I think it's overdone in gaming magazines. This is especially true when you're paying about $22.97 for a 12-month subscription to say, Game Informer with one month's articles being abnormally thin on content and it begins to feel like a bit of a nuisance. It's annoying when you realize that you're paying about $1.91 an issue and feels as if you're tossing that one issue out the window because the editors want to have a cheap laugh (Insert Half-Life 3 jokes here). You could use that towards a STEAM game. Nonetheless, I apologize for the delay for my own input.

Square Enix announced during the Japanese Nintendo Direct earlier this month (April 12, 2017) their MMORPG title, Dragon Quest X, will now be releasing in Japan in the Fall/Autumnal Season of 2017 for the Nintendo Switch. Apparently, there will be a featured free campaign option to help those who played on the (services now terminated) Wii version to transfer all their characters to the Switch version. More details on that will be revealed in a future update. Below is the full fledged video.



Just as a refresher, Dragon Quest X Online: Rise Of The Five Tribes was announced in 2008 by Yuji Horii. There was a long period of silence however and not much was really known about the title until a September 5, 2011 conference in which Mr. Yuji Horii officially revealed that Dragon Quest X Online: Rise Of The Five Tribes would be an MMORPG that would not only be expansive, but very plot driven (Nintendo Power pg. 24, Vol. 272). Players have the ability to change vocations (at special shrine locations) and use skill points in a similar fashion to the previous title in the franchise Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS. They are also able to chose from among five different races (hence the title), from the "sprite-like" Pukuripo, Wedies (aquatic "music-loving" creatures), woodland elves, ogres, or the lofty dwarves. Humans are not made initially available "as the human populated continent has been sealed away by the game's villain and it's up to the other races to liberate it." (Nintendo Power pg. 18, Vol. 273).

The main world, known as Astoltia is comprised of five islands (according to the NGamer Staff for NGamer Magazine and the official Facebook page). One of which, is actually a cluster of smaller, individual islands. There is a central continent in where most of the world's humans reside.

Gamers begin their journeys in Dragon Quest X: Rise of the Five Tribes Online as a human from Etene Village. Later on, the player becomes a new character from one of the five other remaining races (Dwarf, Kuripo, Elf, Wedie, or Ogre).

Players can customize their characters with numerous option, choosing everything from gender to size, as well as naming them and altering their appearances to their own liking. In addition, the player also creates another "sibling" character, which also aids in the main storyline.

Once players reached a certain point within the single player (offline) story mode (approximately 2 - 2½ hours into gameplay), they were prompted to connect online to continue play. This however, required a paid monthly subscription in order to be granted full access. Fortunately, "Director Jin Fujisawa didn’t want that to be a barrier for long time fans of the [Dragon Quest] series". As such, there was an implementation of a "Free Play" period that lasts for two hours each day in which players of all ages could log on and play the online portions of the game without a penalty fee. Whether or not this feature will be implemented in the future Nintendo Switch and PlayStation 4 versions of the game remains to be seen.

Dragon Quest X is currently available on the Nintendo 3DS, Wii U, iPhone, Android, and PC. The PlayStation 4 version will still release this summer in Japan.

I'm really hoping for this game to be localized in the west. If it does come to the United States, it could be the next Phantasy Star Online 2.

Works Cited

1.) Loe, Casey. "A Quest of Millions." Nintendo Power Oct. 2011: 24. Print
2.) Loe, Casey. "The Dragon's Hoard" Nintendo Power Nov. 2011: 18. Print
3.) S. (2017, April 13). Dragon Quest X Marches To Nintendo Switch In Fall 2017 In Japan. Retrieved April 28, 2017, from http://www.siliconera.com/2017/04/12/dragon-quest-x-marches-nintendo-switch-fall-2017-japan/

Sunday, January 1, 2012

On a Quest for the New Year

Dragon Quest X Online: Rise Of The Five Tribes is an upcoming massively multiplayer online role playing game (MMORPG) for the Nintendo Wii and Wii U consoles. I am eagerly anticipating the release of this title. This is in part due to my previously favorable experience with Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS. (There is, as of yet, no U.S. released date scheduled. The game should be out in Japan sometime in 2012).  For those of you that are unaware, the series doesn't really have a linear timeline. (You don't have to play the games in order for you to understand the story. From my understanding, each game has it's own unique, separate tale.)

In any case, in the October 2011 issue of Nintendo Power Magazine (Vol. 272) it was stated that the game was announced in 2008 by Yuji Horii. There was a long period of silence however and not much was really known about the title until a September 5, 2011 conference in which Mr. Horii officially revealed that Dragon Quest X Online: Rise Of The Five Tribes would be an MMORPG that would not only be expansive but very plot driven (pg. 24, Vol. 272). (A common fear of most veterans of the Dragon Quest franchise would be that  the online story would be lackluster and unimaginative, an unfortunately common trait of most online RPGs). According to Casey Loe, the author of the article, the game itself "will be constantly shaped by the actions of other players, and an Internet connection would be required to play." She also mentioned that a monthly fee may also be a possible prerequisite for play. As far as the gameplay mechanics are concerned, apparently players will have the option of joining friends online in quests or adventuring solo with AI (artificial intelligence) controlled computer characters. Apparently, the game's structure will be similar to that of Dragon Quest IX: Sentinels of the Starry Skies as it will retain the ability to change vocations (at special shrine locations) and use skill points (pg. 18, Vol. 273).

In the follow-up article by Casey Loe, details regarding the main storyline were unveiled. Specifically, players will be able to chose from among five different races (hence the title), such as the "sprite-like" Pukuripo, Wedies (aquatic "music-loving" creatures), woodland elves, ogres, and lofty dwarves. Humans are not made initially available "as the human populated continent has been sealed away by the game's villain and it's up to the other races to liberate it." (pg. 18, Vol. 273). Based upon screenshots of each of the races and Casey Loe's description, one could make the claim that the Wedie race are comparable to that of the Zora in The Legend of Zelda universe in that both have many similarities between them (i.e. both are blue skinned aquatic races, both like music, and both have fin-like protrusions, etc.).

Finally, according to the previous article, the Wii U version of Dragon Quest X will come with "enhanced features" (pg. 24, Vol. 272).

My only concern with this upcoming game (beyond the possibility of a monthly online fee) is that the Wii version of the game may lag frequently and use up too much bandwidth. I'm hoping that my fears will be assuaged as more information is released.

Keep an eye out for this title! Also, please enjoy your New Year's celebration in moderation.
This image is property of IGN (Imagine Games Network).

This image is property of IGN (Imagine Games Network). From left to right: Pukuripo, Elven, Ogre, Wedie, Dwarf




References:
1.) Loe, Casey. "A Quest of Millions." Nintendo Power Oct. 2011: 24. Print
2.) Loe, Casey. "The Dragon's Hoard" Nintendo Power Nov. 2011: 18. Print