Showing posts with label Kotaku. Show all posts
Showing posts with label Kotaku. Show all posts

Sunday, September 2, 2018

Dragon Quest XI: Echoes of an Elusive Age - Reviews Inbound!

With only a couple days remaining, Dragon Quest XI: Echoes of an Elusive Age is set to release on Tuesday, September 4, 2018. As such, major video game journalism outlets such as Kotaku, Polygon, and IGN have presented their reviews of the upcoming title, with generally favorable accolades.

Players begin the game on the continent of Erdrea as the Luminary, a reincarnation of the legendary hero Erdrick (or Loto if you go by Japanese naming). Accused of being a fraud, he is hunted down by agents of the kingdom and must team up with other unique characters in order to rid it of the dark influence lurking just beyond the bend.



Kotaku journalist Tim Rogers makes the bold statement that "This is the best Dragon Quest game" in the series. Granted, Rogers himself mentions that he has had prior exposure to this particular iteration of the franchise in that he's also logged well "...over 300 hours, starting with the release of the Japanese version in July of 2017". As such, he may be a bit of biased commentator, but perhaps noting that very fact, in and of itself, is a recognition, no, a testament that this game lives up the high standards of longtime fans. Despite this praise, another contender in the video game journalism corner reports that this game may not live up to the hype or current expectations of most other games.
According to his testimony and that of journalist, the main game takes approximately 70-80 hours to complete.

Tim Rogers praised the game for its depth and intricacy. In particular, he noted that the game has a dubious amount of hidden arithmetic and structure.

Jeffrey Parkin claims that Dragon Quest XI: Echoes of an Elusive Age "...is the best example of a Japanese role-playing game", yet criticized the overall length of the game, noting, that at times, it felt "shallow" and limited in scope. Ironically, Parkin admits that he "found himself [sic] rushing past intricately detailed locations just to get to the next waypoint." Thus, he wasn't truly taking the time to appreciate the aesthetics of the world before him.

His main argument is that many of the cities felt too similar in structure and that the NPCs tend to only provide "vague hints of where to go" and broad descriptions of the town or city in which they reside. However, this is typical of most JRPGs and despite his arguments that "Dragon Quest 11 is a linear game" most games have a beginning, middle, and end like any other linear plotline.


His further arguments seem to be that of a person whom is not particularly fond of turn based RPGs or those that involve certain nuisances or tropes. Instead, he seems to chastise that very aspect claiming that "frivolous dialogue" and text based menus bog down the experience as a whole. It's rather confusing that he states that "fighting monsters becomes an annoyance" even though there are no random encounters. That's a monumental change from typical RPGs! You can dictate when you want to hit the grind hard before and after a boss fight!

He even concedes that "It’s been a long time since I played a turn-based JRPG,". With this in mind, Jefferey Parkin perhaps was not the most appropriate candidate for this genre of game to review. Even so, he seems to at least acknowledge that those with an appreciation for Dragon Quest games will enjoy it nonetheless.

Nonetheless, I myself will be posting my own review upon completion and I for one, am excited to play this tantalizing title. (especially considering that I have only ever played one game in the DQ series, Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS when that first came out in 2010. It's been eight long years. I need my JRPG fix.)

Works Cited

Parkin, Jeffrey. “Dragon Quest 11 Review.” Polygon, Polygon, 28 Aug. 2018, www.polygon.com/2018/8/28/17763578/dragon-quest-11-review-ps4-pc.

Rogers, Tim. “Dragon Quest XI: The Kotaku Review.” Kotaku, Kotaku.com, 28 Aug. 2018, kotaku.com/dragon-quest-xi-the-kotaku-review-1828646512.

Sunday, July 12, 2015

Nintendo's President, Mr. Satoru Iwata, Dies At The Age of 55

I regret to inform you, my readers that Mr. Satoru Iwata has passed away as of July 11th, 2015.
Nintendo has released a statement regarding this loss:

"Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth."

Sometime in June of 2014, Mr. Iwata had been advised by his physician to "not to travel overseas in the immediate future" (Web. Kotaku. June 5, 2014) due to health concerns. Presumably, these were related to a malignant bile duct growth, that was later removed during that month. As a result of the following recuperation that took place, Mr. Iwata was unable to attend the Annual General Meeting of Shareholders.

“On my business card, I am a corporate president.
In my mind, I am a game developer. But in my heart, I am a gamer”
 - Satoru Iwata, GDC 2005

In November, Mr. Iwata Tweeted to his followers to let them know that he was "...progressing well."

Unfortunately, Mr. Iwata's time was cut obscenely short. He was born in Sapporo, Japan on December 6, 1959 and passed away at the age of 55.

As a final farewell to this legendary person, I would like to share a few words:

Mr. Iwata was someone I truly respected in the video game industry. He made his share of mistakes like anyone would in such a high position of authority and while there were times that I too, found myself questioning his methods, he always managed to keep the company's best interests at heart.

Those goals always involved providing a fun, upbeat, and whimsical nature to the games that they produced & published. He made me laugh time & time again with his Nintendo Direct segments and provided boundless insight into what makes a truly great title through his "Iwata Asks" interviews.

Everything he did in the public eye seemed to instill joy and proved to be slightly less business oriented (thus, far more approachable to the populace).

Nintendo, more than any other company, has been purely centered around family entertainment, and I sincerely hope that the next person to fill Mr. Iwata's rather larger shoes will honor his legacy and the traditions of the company. Today, we've lost a great, imaginative, and innovate mind. May he rest in peace.


Source List:

Ashcraft, Brian. "Nintendo President Responds to Worries Over His Health." Kotaku. 6 Nov. 2014. Web. 12 July 2015. 

Plunkett, Luke. "Nintendo's President Had Surgery To Remove A "Bile Duct Growth"" Kotaku. 24 June 2014. Web. 12 July 2015. 

Plunkett, Luke. "The Video Game Community Pays Tribute To Satoru Iwata." Kotaku. 12 July 2015. Web. 12 July 2015.

Stephen Totilo, Stephen. "Nintendo Chief Satoru Iwata Missing E3 On Advice Of His Physician." Kotaku. 5 June 2014. Web. 12 July 2015.