|When they say "High Speed", they're not kidding around!!!|
The world (or perhaps the skies) are divided into three different factions; each possessing its own orbital elevator that generates energy to keep the flying cities stable.
Players fly freely in the sky, dodge and intercept incoming missiles with machine guns and particle blades/beamswords, fighting colossal armies with the power to annihilate nearly anything imaginable, all while engaging with many ace BattleFrame pilots, each with their own unique, individualistic fighting styles and backstories.
The game seems to be reminiscent of Zone of the Enders (Konami, 2001) with its level of control in a three-dimensional environment. However, unlike Z.O.E, you can replay any of the cleared story missions with all of the BattleFrames you have encountered in your campaign. That means that your allies and the various enemy BattleFrames are available to pilot, from the grunts to even the ‘boss’ BattleFrames. Every ace pilot’s personal machine can be yours for the taking.
The game is being made in Thailand (which is why GameCrafterTeam noted that the initial goal was so low. The cost of living in Phuket, Thailand (I laughed at that name.) is apparently much lower than in other locations). So their £6,000 goal converts to approximately $9801.60.