Genre: Action, Adventure, Third Person Shooter
Developer: Massive Entertainment
Release Date: Mar 8, 2016
My Rating: 7.0/10.0 Average C
The BETA Test for Tom Clancy’s The Division™ took place on January 28, 2016 - January 31, 2016. I happened to participate in the closed BETA and unfortunately, it was not up to par with my expectations. Although the brief story mission regarding the Memorial Field Hospital drew me in, I was rather uninterested in anything else. I only enjoyed speaking to Kandel after she was rescued about who might be responsible for the weaponized virus.
After you've completed the ONLY available story mission for the first time, you can opt to replay it again on a higher difficulty (which, to me, seems extremely repetitive, monotonous, and reminiscent of Destiny's Raids). Even though this is just the BETA, which doesn't provide enough to really give us a glimpse at how good the rest of the campaign will be, I felt that it was quite "cut-and-dry" in that there was little else to do except wander the Dark-Zones and streets of New York aimlessly. I did manage to complete a virus scan time trial, as well as a side mission for Faye Lau, which is to locate her lost sister, Heather Lau using an "echo" or security surveillance camera information from the cloud, but it felt commonplace and rather dull.
|"The Seven Deadly Wins" From Left to Right: Delgryn, Valcrith (Me), and TheLoanSurvivor|
I felt that at times, the PvP was a tad one sided, so I tried to avoid engaging with other players and while I myself didn't shoot anyone, one of my teammates made judgement calls that I did not particularly agree with (as you have a lot to lose by going rogue). Irritably enough, I lost quite a bit of experience as I was gunned down after my friend decided haphazardly to shoot up some other Division agents in order to steal their stuff. So, needless to say I wasn't thrilled with the notion that the group leader or any member of the group shooting others causes the whole team to go rogue.
While my playthrough was fairly short (upwards of two to four hours), I got a pretty decent feel for what this game will be like long term. I was rather disappointed in that for such an expansive open world environment, it's not well-stocked with enemies, and the enemies that you do encounter don’t have all that much variety. On the positive side, there are almost no loading screens, no lobbies, and the game looks appealing on a graphical scale.
Regrettably, I no longer have any profound interest in this product. If anything (and perhaps most ironically), Ubisoft has somehow managed to make me more invested in getting my friends involved with Destiny: The Taken King.