Showing posts with label Nintendo Switch. Show all posts
Showing posts with label Nintendo Switch. Show all posts

Sunday, September 2, 2018

Dragon Quest XI: Echoes of an Elusive Age - Reviews Inbound!

With only a couple days remaining, Dragon Quest XI: Echoes of an Elusive Age is set to release on Tuesday, September 4, 2018. As such, major video game journalism outlets such as Kotaku, Polygon, and IGN have presented their reviews of the upcoming title, with generally favorable accolades.

Players begin the game on the continent of Erdrea as the Luminary, a reincarnation of the legendary hero Erdrick (or Loto if you go by Japanese naming). Accused of being a fraud, he is hunted down by agents of the kingdom and must team up with other unique characters in order to rid it of the dark influence lurking just beyond the bend.



Kotaku journalist Tim Rogers makes the bold statement that "This is the best Dragon Quest game" in the series. Granted, Rogers himself mentions that he has had prior exposure to this particular iteration of the franchise in that he's also logged well "...over 300 hours, starting with the release of the Japanese version in July of 2017". As such, he may be a bit of biased commentator, but perhaps noting that very fact, in and of itself, is a recognition, no, a testament that this game lives up the high standards of longtime fans. Despite this praise, another contender in the video game journalism corner reports that this game may not live up to the hype or current expectations of most other games.
According to his testimony and that of journalist, the main game takes approximately 70-80 hours to complete.

Tim Rogers praised the game for its depth and intricacy. In particular, he noted that the game has a dubious amount of hidden arithmetic and structure.

Jeffrey Parkin claims that Dragon Quest XI: Echoes of an Elusive Age "...is the best example of a Japanese role-playing game", yet criticized the overall length of the game, noting, that at times, it felt "shallow" and limited in scope. Ironically, Parkin admits that he "found himself [sic] rushing past intricately detailed locations just to get to the next waypoint." Thus, he wasn't truly taking the time to appreciate the aesthetics of the world before him.

His main argument is that many of the cities felt too similar in structure and that the NPCs tend to only provide "vague hints of where to go" and broad descriptions of the town or city in which they reside. However, this is typical of most JRPGs and despite his arguments that "Dragon Quest 11 is a linear game" most games have a beginning, middle, and end like any other linear plotline.


His further arguments seem to be that of a person whom is not particularly fond of turn based RPGs or those that involve certain nuisances or tropes. Instead, he seems to chastise that very aspect claiming that "frivolous dialogue" and text based menus bog down the experience as a whole. It's rather confusing that he states that "fighting monsters becomes an annoyance" even though there are no random encounters. That's a monumental change from typical RPGs! You can dictate when you want to hit the grind hard before and after a boss fight!

He even concedes that "It’s been a long time since I played a turn-based JRPG,". With this in mind, Jefferey Parkin perhaps was not the most appropriate candidate for this genre of game to review. Even so, he seems to at least acknowledge that those with an appreciation for Dragon Quest games will enjoy it nonetheless.

Nonetheless, I myself will be posting my own review upon completion and I for one, am excited to play this tantalizing title. (especially considering that I have only ever played one game in the DQ series, Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS when that first came out in 2010. It's been eight long years. I need my JRPG fix.)

Works Cited

Parkin, Jeffrey. “Dragon Quest 11 Review.” Polygon, Polygon, 28 Aug. 2018, www.polygon.com/2018/8/28/17763578/dragon-quest-11-review-ps4-pc.

Rogers, Tim. “Dragon Quest XI: The Kotaku Review.” Kotaku, Kotaku.com, 28 Aug. 2018, kotaku.com/dragon-quest-xi-the-kotaku-review-1828646512.

Friday, March 9, 2018

Nintendo Direct - 03.8.2018



Last night, there was a Nintendo Direct special presentation which revealed a shocking teaser of Super Smash Bros. for the Nintendo Switch.

The teaser provided a good look at the Inklings (from Splatoon) as they sprayed each other with ink along with closeups of Mario and Link (from Zelda: Breath of the Wild), as well as a brief glimpse of several other characters shrouded in shadow.

The last Super Smash Bros. game had 58 different playable characters total, so it's likely that the Nintendo Switch roster will be the same size or even larger. At the very least, we can confirm that the Inklings will be included the the fighting title.

As of yet, we don't truly know if this an enhanced port of the Super Smash Bros. Wii U version or a brand-new game entirely. If it is a port, it could follow the model of Mario Kart 8 Deluxe. Mario Kart 8 was originally released on Wii U before coming to Switch which featured more content. Both the trailer and a subsequent press release remain heavily ambiguous about what form this game will take.

Nintendo hasn't announced a specific release date yet for the Smash Bros. game, but they did indicate that it will arrive later this year.

Since everyone is going to be making fan rosters, I might as well start off with my own top 15. I think honestly, that the roster could use more playable female characters and representation. It's become increasingly difficult to come up with new, highly desired additions to Nintendo's wide list of original IPs (intellectual properties).
  1. Crash Bandicoot -

    Crash Bandicoot: N-Sane Trilogy | July 10, 2018
    Following its release on PlayStation 4 last year, Activision's Crash Bandicoot remaster is coming to Nintendo Switch. As such, this can open up negotiations towards adding Crash to the third-party roster.



  2. Magnus (Kid Icarus: Uprising) - The blade that Magnus uses is quite bulky in addition to being sharp, yet he can swing it with great precision. The end of the sword's hilt is also decorated with a curved piece of metal that matches the rest of the blade.
  3. Knuckles (Sonic and Knuckles) - The current guardian of the Master Emerald, a powerful ancient relic which is his solemn duty to protect from anyone seeking to abuse it. He is also the sole remaining descendant of his clan. A trusted ally of Sonic the Hedgehog, he's gullible, but a fierce rival. He can trap the wind under his dreadlocks to glide through the air.
  4. Krystal (Star Fox Adventures) - She made her first appearance in the series in Star Fox Adventures. Krystal is the latest recruited member of the Star Fox team. She joined the Star Fox team after the Plight of Sauria, taking Peppy Hare's place as the fourth pilot.  She serves as the team's main telepath, acts as an additional fighter pilot, and is Fox McCloud's main love interest.
  5. Impa (The Legend of Zelda: Ocarina of Time) -  She typically serves as a nursemaid and/or bodyguard to Princess Zelda and often offers guidance to Link. Impa is the Commanding Officer of the Hyrule Imperial Guard and a playable character in Hyrule Warriors. She is the attendant and vassal of Princess Zeld. That is the version I would like to play as she's got a giant sword.
  6. Viewtiful Joe (Viewtiful Joe) - Viewtiful Joe is the red-costume Superhero version of Joe, an average movie lover whose world was turned upside-down when he found himself brought into the World of Movies.
  7. Twintelle (Arms) - Twintelle is a dark-skinned woman with white hair and pink highlights. Her  hair consists of two ARMS arranged in pigtails. She wears a black mask, a white sleeveless top with her emblem on her chest, tight black pants with a purple sideline all the way down, and a pair of sneaker heels. She has an athletic yet curvy build. Twintelle is a mega celebrity, yet is unstatisfied with her awards and accolades, despite being a star of the silver screen.
    8. Ribbon Girl (Arms) - She is a pop idol in the ARMS world. Her jumping ability has given her the nickname, "The Airess". Ribbon Girl has blue eyes, blonde hair, and a pink skirt. Both her hair and her arms are ribbon-like and she has a pink mask on the top of her face. Ribbon girl wears glowing dark blue earrings.
    8. Spring Man (Arms) - Spring Man has blue hair stylized like a spring and blue eyes. He wears a red and white tank top with his logo in the center and dark blue trims, and his ARMS are composed of springs.
    9. Shantae (Shantae) -The half-genie guardian of Scuttle Town, Shantae works tirelessly to thwart the plans of the nefarious lady-pirate, Risky Boots, or other forces threatening the town. The character was created by Matt Bozon and his wife Erin Bozon.



    10. Geno (Super Mario RPG) - is a warrior from Star Road and one of Mario's partners in Super Mario RPG: Legend of the Seven Stars. He is sent by "a higher authority" to restore peace to Mario's world. During the events of Super Mario RPG, he teams up with Mario's team, which consists of Mario, Mallow, Princess Toadstool and Bowser and helps them out on their quest to defeat Smithy, the main antagonist and final boss of the game. In battle, he has high attack, but lower defense.

    11. Midna (The Legend of Zelda: Twilight Princess) - Midna, a member of the Twili, teams up with the protagonist, Link, to battle Zant. She has a playfully mischievous sense of humor, and showed a somewhat cynical demeanor during most of the game.



    12. Elma (Xenoblade Chronicles X) - BLADE colonel and the team leader of the Reclaimers Division. In the prologue, she is tasked with retrieving the Lifepods that were ejected from the United States Ark Ship, the White Whale.


    13. Linkle (Hyrule Warriors) - Linkle has a courageous heart and heroic spirit, though she is far more talkative (in contrast to Link's traditional role as a silent protagonist), and has a deeply held belief that she is destined to be the legendary hero. Her grandmother, gave her a magic compass branded with the Triforce logo that Linkle considers to be proof of her status as the legendary hero, despite her fellow villagers dismissing the idea (by pointing out this is just a folkstory that everyone's grandmother says to their grandchildren). Upon hearing of the Dark Forces' attack on Hyrule Castle, Linkle quickly dons a hooded green tunic and equips herself with two crossbows that she normally uses to defend her Cucco flock from Wolfos, determined to aid Princess Zelda and the Hyrulean Forces as the legendary hero she believes herself to be.



    14. Lana/Cia (Hyrule Warriors) - Cia was originally the Guardian of Time tasked with watching and keeping the balance of the Triforce, Cia eventually began to harbor romantic feelings for the hero Link. These affections turned into jealousy towards Princess Zelda, a close friend of Link's. As Cia's resentment grew, she became vulnerable to the will of an evil being that was thought to have been sealed away long ago. With the light half of her soul driven from her body, thus becoming Lana, Cia was corrupted by the darkness in her heart.

    Lana is fiercely determined to put a halt to Cia's plans, even at the cost of her own happiness. Despite her overly optimistic nature, her natural athletic energy serves her well and allows her to quickly dive around her enemies and attack with her book of sorcery, which utilizes electrifying spells that her enemies never see coming. She has a bright spirit and positive energy, dancing and striking cheerful poses in battle.
    Cia

    Lana



    15. Sans (Undertale) - Sans is the brother of Papyrus and a major character in Undertale. He first appears in the forest after the protagonist exits the Ruins. He serves as a supporting character in a Neutral and True Pacifist Route. is a short skeleton with a dimpled smile and large orbits. He wears an unzipped blue hoodie, a white t-shirt/sweater, black shorts with white stripes, and a pair of sneakers/slippers.


    Thursday, July 13, 2017

    Dragon Quest X & Dragon Quest XI Crossover Event

    Dragon Quest XI: In Search of Departed Time's release launch is drawing close in Japan (Expected to arrive on Saturday, July 29, 2017). As such, Square Enix is celebrating alongside the franchise’s previous iteration, Dragon Quest X. This event will start on Friday July 14, 2017 and end on Monday, August 14, 2017. The Dragon Quest XI character Silvia will appear in Dragon Quest X for a limited time. Engaging in conversation with Silvia will grant players a fabulous parade outfit, which you can see in action in the video towards the end of this post. Square Enix has released a Dragon Quest XI video showcasing the parade in-game.


    The second part of the event will start on Saturday July 29th and end on Wednesday, November 15th. In Dragon Quest X players will use Dragon Quest XI‘s “Spell of Restoration” passwords to receive reward items. These unique items include a pet yocchi, a Dragon Quest XI poster and character figurines for the in-game housing, as well as a rather "engaged" gesture featuring a magazine (visible in a video located towards the top of this post). Gamers will have to approach a member of the Yocchi tribe at an in-game church in order to redeem the codes. The second part of the event is expected to run for a total of 110 days from the start date to the end date (or 3 months, 18 days including the end date). This leaves players with plenty of time to partake in the festivities. Apparently, the "Incarnation of Time" Kerucchi will also be making an appearance sometime during the commemoration.



    Dragon Quest X will launch in Japan on PS4 on Thursday, August 17th, while the Switch version will release on Thursday, September 21st. It’s already available on the Nintendo Wii (services discontinued), PC, Wii U, and on the Nintendo 3DS, Apple iOS and Android mobile via streaming.



    As always, you can read all of the latest Dragon Quest X: Rise of the Five Tribes Online posts here.

    Works Cited

    Duine, E. V. (2017, July 08). Dragon Quest XI details Silva's parade gameplay clip. Retrieved July 08, 2017, from http://www.novacrystallis.com/2017/07/dragon-quest-xi-details-silvas-parade-gameplay-clip/

    Nelva, G. (2017, July 07). Dragon Quest XI Gets Fabulous PS4 Video Revealing Crossover Events with Dragon Quest X. Retrieved July 13, 2017, from http://www.dualshockers.com/dragon-quest-11-ps4-video-crossover-event-10/

    Romano, S. (2017, July 07). Dragon Quest XI 'Silvia's Parade' gameplay. Retrieved July 13, 2017, from http://gematsu.com/2017/07/dragon-quest-xi-silvias-parade-gameplay

    Friday, April 28, 2017

    Dragon Quest X Scheduled to Release on the Nintendo Switch Fall 2017

    Hey everyone! It's been a busy month, so I figured I'd post this information really quick while I still had time. I'm not one to post April Fool's jokes at the beginning of the month (especially when it comes to video games) because I think it's overdone in gaming magazines. This is especially true when you're paying about $22.97 for a 12-month subscription to say, Game Informer with one month's articles being abnormally thin on content and it begins to feel like a bit of a nuisance. It's annoying when you realize that you're paying about $1.91 an issue and feels as if you're tossing that one issue out the window because the editors want to have a cheap laugh (Insert Half-Life 3 jokes here). You could use that towards a STEAM game. Nonetheless, I apologize for the delay for my own input.

    Square Enix announced during the Japanese Nintendo Direct earlier this month (April 12, 2017) their MMORPG title, Dragon Quest X, will now be releasing in Japan in the Fall/Autumnal Season of 2017 for the Nintendo Switch. Apparently, there will be a featured free campaign option to help those who played on the (services now terminated) Wii version to transfer all their characters to the Switch version. More details on that will be revealed in a future update. Below is the full fledged video.



    Just as a refresher, Dragon Quest X Online: Rise Of The Five Tribes was announced in 2008 by Yuji Horii. There was a long period of silence however and not much was really known about the title until a September 5, 2011 conference in which Mr. Yuji Horii officially revealed that Dragon Quest X Online: Rise Of The Five Tribes would be an MMORPG that would not only be expansive, but very plot driven (Nintendo Power pg. 24, Vol. 272). Players have the ability to change vocations (at special shrine locations) and use skill points in a similar fashion to the previous title in the franchise Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS. They are also able to chose from among five different races (hence the title), from the "sprite-like" Pukuripo, Wedies (aquatic "music-loving" creatures), woodland elves, ogres, or the lofty dwarves. Humans are not made initially available "as the human populated continent has been sealed away by the game's villain and it's up to the other races to liberate it." (Nintendo Power pg. 18, Vol. 273).

    The main world, known as Astoltia is comprised of five islands (according to the NGamer Staff for NGamer Magazine and the official Facebook page). One of which, is actually a cluster of smaller, individual islands. There is a central continent in where most of the world's humans reside.

    Gamers begin their journeys in Dragon Quest X: Rise of the Five Tribes Online as a human from Etene Village. Later on, the player becomes a new character from one of the five other remaining races (Dwarf, Kuripo, Elf, Wedie, or Ogre).

    Players can customize their characters with numerous option, choosing everything from gender to size, as well as naming them and altering their appearances to their own liking. In addition, the player also creates another "sibling" character, which also aids in the main storyline.

    Once players reached a certain point within the single player (offline) story mode (approximately 2 - 2½ hours into gameplay), they were prompted to connect online to continue play. This however, required a paid monthly subscription in order to be granted full access. Fortunately, "Director Jin Fujisawa didn’t want that to be a barrier for long time fans of the [Dragon Quest] series". As such, there was an implementation of a "Free Play" period that lasts for two hours each day in which players of all ages could log on and play the online portions of the game without a penalty fee. Whether or not this feature will be implemented in the future Nintendo Switch and PlayStation 4 versions of the game remains to be seen.

    Dragon Quest X is currently available on the Nintendo 3DS, Wii U, iPhone, Android, and PC. The PlayStation 4 version will still release this summer in Japan.

    I'm really hoping for this game to be localized in the west. If it does come to the United States, it could be the next Phantasy Star Online 2.

    Works Cited

    1.) Loe, Casey. "A Quest of Millions." Nintendo Power Oct. 2011: 24. Print
    2.) Loe, Casey. "The Dragon's Hoard" Nintendo Power Nov. 2011: 18. Print
    3.) S. (2017, April 13). Dragon Quest X Marches To Nintendo Switch In Fall 2017 In Japan. Retrieved April 28, 2017, from http://www.siliconera.com/2017/04/12/dragon-quest-x-marches-nintendo-switch-fall-2017-japan/

    Saturday, March 11, 2017

    My Review of The Legend of Zelda: Breath of the Wild

    Hey everyone! This is your pixel pal Dave here with an update in gaming! I have recently completed the main storyline of The Legend of Zelda: Breath of the Wild on the Nintendo Wii U in less than a week of launch (I started on 03/03/2017 at approximately 12:33 PM). I have to say, overall, it wasn't a bad game. My only complaint is that the difficulty of certain fights needed a bit more balancing. Other than that, it's a fairly decent experience. Dungeons seem a tad smaller compared to say, the Wind Waker, but the puzzles typically found in them are now in shrines and there are more of them scattered about the realm of Hyrule. For every four spirit orbs obtained from these shrines, Link can trade them for a heart container or a stamina container.



    *******Spoiler Warning!!!*******

    This is where I will discuss ALL aspects of the game. If you're still playing it and don't enjoy spoilers, please discontinue reading.

    As the story goes, Link is awoken by a mysterious voice (later discovered to be Zelda herself) urging him to awake and be a beacon of hope for the kingdom of Hyrule. After an encounter with an elderly man (not surprisingly, the King of Hyrule himself.) he points you in the direction of the first four shrines, which (after completing the challenges accompanied by them) permit your tablet Sheikah Slate to perform certain functions necessary for Link to begin his journey. King Rhoam Bosphoramus Hyrule reveals that he is actually a spirit long since past from this world, but could not pass on the the next realm until he had fulfilled his role. He proceed to give Link his paraglider (a nod to Skyward Sword, the previous game) and from then on, he is to travel to Kakariko Village to meet with Impa, a member of Zelda's former guard. Impa then tells him of the history of Ganon (10,000 years old) and how Link came to be placed in the Shrine of Resurrection. He is then told to free the Divine Beasts under Ganon's influence in order to rescue Zelda in Hyrule Castle. After that, he is sent to Hateo's Tech Lab to regain some of the "basic functions" of the Sheikah Slate. ("I'm going to save Hyrule, but first, let me take a selfie") Joking aside, the photo album hidden in the Sheikah Slate is Zelda's personal scrapbook of sorts and they're locations that Link can traverse the wilderness for in order to regain his lost memories (an unfortunate side-effect of using the Shrine of Resurrection). After that limited direction, players are free to roam about and do as they see fit in order to better prepare themselves for the final encounter with Calamity Ganon.


    Defeated on 03/10/2017 at 6:53 PM

    The last boss fight wasn't particularly difficult (I had thought it would be excruciating, especially after the torture I went through with Thunderblight Ganon) but, it was a tad underwhelming. I had hoped for a serious challenge and was met with minor inconvenience. If you manage to obtain the favor of all four of the Divine Beasts, their operators manage to blast Calamity Ganon from the start of the fight, down to half of his total hit point value. This alone would be an amazing boon, but in addition to that, if the player has yet to use any of the champion's abilities, he or she is able to do substantial damage to the final boss even without the Master Sword, so long as they continue to move away from oncoming laser blasts. The afterbattle was even easier as you are mounting your steed shooting light arrows at Ganon's monstrous beast form (with his attacks not specifically aimed at you but rather the landscape). Weapon durability was an interesting design choice and at times caused me a little bit of frustration, only in that my inventory was either constantly full, or barren when I needed it to be the opposite in either instance. Some weapons have become my favorite and so coveted that I didn't want to use them as often as needed...of course there were some that could be repaired for a fee and the acquisition of certain materials, but once say, the Ceremonial Trident was damaged, I'd move onto another weapon altogether. (It's costly to repair it).



    Some of the places in Breath of the Wild are subtle nods to past adventures like the Springs of Power and Wisdom from Skyward Sword. This really intrigues me as a longstanding veteran of the series as I am now somewhat actively looking for more of these "Easter eggs". I'm not accustomed to many free-roaming games and ironically, growing up playing video games (and board games too I suppose) I've gained a subconscious "goal-oriented" mentality. So I tend to focus heavily on plot points and achievements. I tend to lack the capacity for the enjoyment of subtleness or the nuances that come with a vast, open world of discovery. I guess I just get rather bored without progress or some form of productivity...(ironic again as my parents both view gaming as childish and not a productive use of one's time...which I vehemently disagree on a number of levels, one of which being puzzle solving, but I digress...). Nonetheless, my opinion of such games should not influence another's expectations of this title. I'm just the kind of guy that can't figure out what to do in Fallout 4 after the major storyline is finished as it bears little weight on the finale...



    Replayability/Replay Value: Questionable/Varies
    Overall Score: 8.75/10.0 - Worth a Purchase
    Grade Score: A-


    Worth noting (perhaps...they don't really bother me all too much) were a few frame-rate drops (namely when I was working with explosives or running around Kakariko Village). That may frustrate players who are accustomed to a "standard" of 60 frames per second. In addition, some other reviewers have complained of inopportune instances of the "Blood Moon Rising" cutscenes interfering with puzzles in the outer world (not the shrines) and boss fights. In some instances, refreshing the boss fights to the very beginning...but I haven't experienced any such issues. Probably because I was doing a substantial amount of climbing during those times...I also avoided areas that I knew were going to be quite hostile. The motion controls for the Myahm Agana Shrine, weren't a challenge to me at all with my level of coordination, so I fail to see what all of the fuss is about (although the Nintendo Switch has been known at launch to have some synchronization issues, especially with the left Joy-con) with regards to that. At any point players could press the B button during the motion control portion, lay the controller on a flat surface, then re-attempt to maneuver the ball to the goal...the number of complaints to me seems a bit bizarre to be perfectly honest. The trick is to fling the ball upward on the last stretch so it can make the gap...

    I think my biggest disappointment was that Ganon in this iteration had NO human form. No Ganondorf...no dialogue, no monologue about power or corruption. That, to me, was a huge letdown. A story's protagonist is only as impactful as the villain's ambitions...I enjoyed when Ganondorf had a grand speech in Wind Waker about his homeland and how envious he was of the land of Hyrule...it made him relatable, and I actually took pity upon him. It's reminiscent of Batman's rogue, Mr. Freeze in a way, a villain you can't help but feel empathy for. In this game, he is a "faceless" entity of destruction. It can't be reasoned with, it can't be understood. It just EXISTS. I'm still puzzled as to how he claimed the "guardians" that the Sheikah from 10,000 years ago crafted. That to me, was alarming. A neutral force that aided the Hero of Time more than a millennia ago...yet suddenly, it's under Ganon's control? That particular detail seemed really suspicious to me and I've wanted more information ever since.

    I've decided to purchase the DLC Season Pass for the additional $19.99 (+Tax) but my concern is that it renders 100% completion moot now because if Nintendo updates the game with the new mode, presumably, all progress would be reset to begin the game anew on the harder difficulty (which is mind-boggling, especially when there are 900 Korok Seeds...).

    I hope you've all enjoyed my review of The Legend of Zelda: Breath of the Wild, and I hope to continue to keep you all posted on upcoming games!

    Tuesday, February 21, 2017

    Dragon Quest X Is Headed To The PS4 And Nintendo Switch This Summer (At Least In Japan)

    Square Enix has recently announced during a livestream that their MMORPG title Dragon Quest X releases on PS4 this summer, while their Nintendo Switch version will arrive this summer or autumnal season in Japan.



    A beta test period is being planned prior to Dragon Quest X’s launch on PlayStation4 and the Nintendo Switch. Production of the Wii version of the game has already ended and they’re planning on terminating online services for it.

    I'm still hoping for localization of this title here in the United States. Even if Square Enix determines that it would not be suitable for Western markets and doesn't follow through, I will either import the game physically, or download it via the e-shop to play (if that option is available). Both the Nintendo Switch and PlayStation 4 consoles will be region free, meaning any game manufactured for the respective console can be played on it. I've been looking forward to this for about five years now.

    Dragon Quest X is currently available on Wii, Wii U, Nintendo 3DS, iPhone, Android, and PC.


    Works Cited

    S. (2017, February 21). Dragon Quest X Headed To PS4 This Summer, Switch This Summer/Fall In Japan. Retrieved February 21, 2017, from http://www.siliconera.com/2017/02/21/dragon-quest-x-headed-ps4-summer-switch-summerfall-japan/

    Sigler, (2017, February 21). Dragon Quest X Heads to PS4 in Summer, Switch Later in 2017. Retrieved February 21, 2017, from http://nichegamer.com/2017/02/21/dragon-quest-x-heads-to-ps4-in-summer-switch-later-in-2017/

    Sunday, January 8, 2017

    New Year, New Nintendo Treehouse Live Stream!

    Hey everyone! I sincerely hope you've all had a great new year thus far and I'm here to announce that Nintendo will be hosting a Nintendo Switch event. Following the January 12, 2017 Nintendo Switch Presentation, which is being held at 8pm PT/10pm CT/11pm ET, there will be a Treehouse Live. The Treehouse Live with Nintendo Switch presentation will air at 6:30am PT/8:30am CT/9:30am ET and be viewable on Nintendo’s YouTube and Twitch channels.


    The Treehouse Live will be focused on Nintendo Switch games. People will be able to get an in depth look at games announced during the Nintendo Switch Presentation.


    Look forward to the Nintendo Switch being released sometime in March of 2017.